Juvenile / Tween

OSMPL

Welcome to the OSMPL Juvenile & Tween Zone

The Juvenile & Tween Zone is where growing readers, creators, and explorers ages 8–13 can discover stories that spark imagination, build confidence, and open new worlds. Whether they’re diving into graphic novels, tackling their first big chapter books, or finding a quiet corner to read, this space is designed just for them.

What You’ll Find Here
  • Books for every kind of reader — fantasy, adventure, humour, mystery, graphic novels, nonfiction, and more.

  • Programs and activities that encourage creativity, learning, and connection — from hands‑on crafts to tech exploration.

  • Homework‑friendly resources to support school projects, research, and skill‑building.

  • A welcoming, inclusive space where tweens can be themselves, explore interests, and grow their independence.

Why This Space Matters

The tween years are full of big ideas, new questions, and emerging identities. Our collection and programs are built to support that growth with materials that challenge, inspire, and reflect the diverse experiences of young people in our community. We champion curiosity, creativity, and the joy of discovering who you are and what you love.

Explore. Imagine. Create.

Whether visiting in person or exploring online, tweens and their families can count on OSMPL for engaging reads, supportive resources, and opportunities to learn something new every day.

 

Programs

Get ready to build, explore, and survive the jungle! Minecraft Camp is back this summer at the Keene Branch- and this year we’re heading deep into the wild.

What your child will need for Minecraft Camp: snacks and lunch (we provide water, and granola bars) extra set of clothing and a towel (there may be some outdoor water activities).

 
 
Dig deep into adventure this summer! Join us for Minecraft Underground, where creativity, teamwork, and exploration come together in a week of hands-on fun.
 

What your child will need for Minecraft Camp: snacks and lunch (we provide water, and granola bars) extra set of clothing and a towel (there may be some outdoor water activities).

 
 

Calling All Young Storytellers!

What if your child could travel through time… and become the hero of their own story?

This summer, give them more than just a camp—give them an unforgettable creative adventure at Literary Legends Summer Camp!

From ancient cave paintings to today’s digital storytelling…kids will explore how stories shaped our world and create their own original tale to share with YOU!

Plenty of crafts and activities too!

Grand Finale: A Young Storytellers Showcase where your child proudly shares their work with family and the community.

Tween Reads

                Create. Build. Play.

Our LEGO® Stations are open, hands‑on building zones available at every OSM Public Library branch. Kids and tweens can drop in anytime to explore big ideas through small bricks—designing their own creations, teaming up with friends, or adding to community builds. 

     What Happens at the LEGO® Stations
  • Create — Kids imagine characters, worlds, and stories, building confidence through open‑ended design.

  • Build — They experiment with structure, balance, pattern, and problem‑solving—core STEM and early literacy skills.
  • Play — Collaboration comes naturally as children share ideas, negotiate roles, and build together in a welcoming, screen‑free space.

OSM Public Library is thrilled to partner with Digital Moment to bring a hands‑on, creativity‑powered coding club to our community!

The Juniors Code Club is a 4‑week series held at Stewart Hall Library from 1 – 2:30 PM, each session featuring a fun, beginner‑friendly coding challenge:

  • Week 1 (Saturday, July 4): Space Talk – Design a space scene where characters share their thoughts and feelings
  • Week 2 (Saturday, July 11): Catch the Bus – Code sprites to race to the bus before it drives away
  • Week 3 (Saturday, July 18): Against the Clock – Build a timer and challenge your friends
  • Week 4 (Saturday, July 25): Fortune Teller – Use a micro to predict the future
For Ages 8 – 12.
 
Participants will be able to use Library computers for this program. Cost is free. Registration is required.